Tbh, it all really depends on whether they put their evolutionary points into running or climbing. There’s a possibility their feet and hands may also elongate to better grip climbing. If their sight doesn’t get any better, then this would also help save them for when they fall of buildings. Even with their still very human bodies, volatiles rely of jumping a lot. If volatiles were to stay bipedal, I think their legs would need to develop to withstand long falls and make large jumps. This second option is under the assumption that in a functioning world, it’s not realistic for human beings to NEVER leave their safe houses at night. If they do stay nocturnal, I think they’d need some efficient enough way to hunt humans even when they’re hiding in their homes or something so proficient that the second humans step out at night, there’s risk of a volatile scooping them up. We see volatiles tumble off of roof tops enough that it makes me think their perception of their surroundings is still underdeveloped. We’re talking enhanced night vision, so bigger eyes. Or 2.) Volatiles fully commit to the night life. Being active at the same time as your prey is a major part of any predator species. Although they are a nocturnal species, being physically incapable of being out during the day AND being away when majority of their primary food source is sleeping or hiding away would eventually have an impact. I think there’s two really big branches the evolution could go down:ġ.) Volatiles, or whatever the infected are at that point, would evolve to be able to withstand UV light, allowing them to hunt during the day. Two, that in DL, infected function mainly off of vision and sound, this is based off the fact that human (and most other primates) have shorter snouts/weaker olfactory senses, so it doesn’t make sense for for smell to suddenly become their strongest trait. First, that human beings and infected are kind of cohabitating on Earth, and that humans haven’t been run to the brink of extinction. I’m also going to go into this with a few assumptions. ![]() people) and reproduction.Which is also one of the reasons I’m only focusing on volatiles/night hunters, because they’re the only zombie type that has developed a way to reproduce at the time of the game. I’m going to take two major things into account when thinking about this: getting access to resources (in this case, food, i.e. I’m just gonna talk about volatiles, because that’s easier than trying to address all of them. Okay, ahaha, so I used to be an anthropology major, and did some of studies on biological anthropology and the evolution of humans and shit like that, so I’m gonna draw on that a lot for this.
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