That game will forever be what I’m known for, but if a game I make gets equally famous as I Wanna Be The Guy I’ll be happy. Because this game is a prologue, I would be very disappointed if I didn’t continue the story.Ī: My goal is to escape the legacy of I Wanna Be The Guy. Q: Could you tell us about your future plans?Ī: Though this game took 7 years to make, this game was suppose to be a small game that leads to a bigger game. ![]() Before indie games were a thing, I played lots of doujin games and were amazed by the fact that these games are made by a small team. Before submitting a thread or reply, please make sure your post is. All content posted here is subject to the Rules and Guidelines For Steam: Discussions, Reviews, and User Generated Content. Q: What do you think about indie games in general?Ī: I love indie games themselves and how people are able to be creative. Hi all Chyadosensei from DANGEN Entertainment here When providing feedback or posting information, whether it’s negative or positive, please make sure you are being relevant, constructive and polite. Also, getting this game to display in Japanese was a challenge because the engine doesn’t support Unicode or Shift_JIS. Q: Were there any difficulties when making this game?Ī: I’m using a really bad engine to make this game which was a good engine at the time. OverviewĪ: The game cares a lot on little details, and there’s lots of information in the background, making the whole world feel connected. Play through a story that spans three characters with their own unique paths and playstyles. Brave Earth: Prologue’s beautiful, hand crafted levels are filled with meticulously placed challenges, aiming to engage players more than frustrate them. ![]() While heavily inspired by classic games such as Castlevania and Ninja Gaiden, Brave Earth: Prologue strikes its own balance between methodical, high risk gameplay and aggressive, fast-paced action. Brave Earth: Prologue is a challenging and engaging action platformer, made in the 8-bit style of the NES.
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